īioWare was given the opportunity to work on another popular intellectual property, Star Wars, when LucasArts approached them at the turn of the millennium. Interplay was suffering financially by the early 2000s, so BioWare collaborated with publisher Infogrames to release their next Dungeons & Dragon-based RPG Neverwinter Nights (2002). Two years later, the studio released an acclaimed sequel Baldur's Gate II: Shadows of Amn, which along with the use of BioWare game engines in RPGs such as Planescape: Torment (1999) and Icewind Dale (2000) helped propel the studio to the forefront of the computer RPG genre. A role-playing video game (RPG) based on Dungeons & Dragons, Baldur's Gate sold more than two million copies and became the most successful Dungeons & Dragons game ever at the time. The game was a modest success, but BioWare's second title, Baldur's Gate (1998), achieved overwhelming critical praise and defined the company's future direction.
They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, a mech simulation action game released in 1996. It was founded in 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is a Canadian video game developer based in Edmonton, Alberta.